Weekly Activities

Weekly Activities

**Activities**

Each week, you gain a mental, physical, and social Activity. If unspent, you lose all such Activities each Sunday. Vampires must spend a point of Vitae to perform their Activities, rather than upon rousing. Any character must spend at least one PP to benefit from supernatural effects such as disciplines or spells on their Weekly Activities, even if it would normally cost nothing. Doing so turns a failure into a dramatic failure.

Hunting

You can spend an activity to go searching for more of your Power Points (PP). Describe your method and roll Attribute+Skill. For each success scored, you gain a PP (Unless you are choosing to feed on a suboptimal source, like animals/blood bags for Vampires or overly familiar people for Changelings, in which case you get half that many rounded up). On an exceptional failure, something catches you hunting, and has a hint of what you are.

On an exceptional success, describe three defining features about the target of your hunt. At an appropriate time in a later scene, you may request the target's involvement. If you do so, take a beat! This involvement may be abstract: for example, if they’re dead, or if they gave a detailed description to the police. Keep in mind that preying upon people or things in this manner usually leaves them with some kind of condition that should have consequences for you when they recur.

Supply

You can spend an Activity to craft or procure an item. For Mundane items, this requires suxx equal to the item's availability on a single roll, with an appropriate skill. If you have a particularly appropriate skill or merit at the dot level of the item's availability, you can acquire it automatically without rolling.

Extraordinary Crafting

You can spend an Activity to make progress on a mystical item. In order to progress this, you must have appropriate merit dots with a combined value equal to the item's resulting value. (For example, if you are upgrading a Token from first dot to second, you may justify it with a dot of merits for resources, and a dot of allies for unique emotions. Or just two dots of Resources.) Using a dot this way places it on cooldown until next Sunday. Completing a supernatural item requires 10 successes to advance one dot. Items without a dot value require successes equal to their structure.

Since fantastical items are not drawn from a template, they always require ST approval before you can begin to make or acquire one, both for your methods and the expectations of your results. Usually, the item you set out to make will be slightly different from the item you end up with. Matters of the supernatural are not predictable, and every such item will be assigned a secret drawback equivalent to its level, as well as a cost to use and an effect based on the one you are seeking out but not identical to it. Each exceptional success rolled during the creation process results in an item slightly more accurate (About 25% more) to the exact thing you seek.

Fame and Fortune

You can spend an activity to make progress on a Merit without spending XP. Do note that Merits earned this way are not protected by the Sanctity of Merits rule. Doing so is an extended action, with one roll made per activity. Completing a Merit this way requires three successful rolls to advance one dot. To claim your new merit, you need to complete at least one appropriate scene that helps show how your character has obtained this. (To obtain Parkour 2, one might cite a scene in which they caught a fleeing suspect, to obtain Status 5 (WEIRD) one would need a scene that justifies the intense respect of WEIRD as an organization. Vignettes are acceptable for minor achievements, but no substitute for true accomplishment.)

An exceptional success counts as two successful rolls.

Research and Recon

You can spend an activity on information gathering. To do so, you simply ask a question and tell the STs you want to attempt Research/Recon. (Examples include, but are not limited to; Where does this character live? What powers does this Bloodline have? Where can I find a Mage who can solve this curse?) The ST will help you construct a pool, and assign a difficulty modifier if the information is particularly esoteric/trivial.

For more in-depth mysteries, we use the Investigation system, with Frequency determining how many times per week you can make progress on the issue with a combination of Activities and Backgrounds.

weekly_activities.txt · Last modified: 2025/05/21 03:36