Agonism Explained

Social Currency You earn social currency from the following.

You can spend Social Currency on the following.

Sworn\False Beats

You can spend Sworn\False beats on the following:

Negotiations

To resolve conflicts within a vector, begin a bidding war. The order goes from most Social Currency to Least (Ties broken by Composure). Each person places a starting bid along with their assertion. Then on subsequent rounds the ante is upped by each participant who can afford to, along with the presentation of a new argument, bribe, threat or other manner of coercion. Last one standing wins, and splits their bid points among the losers evenly (leftovers vanish). A participant may capitulate at any time, and gain a Sworn\False beat for doing so. Instead of offering a new bid, a participant may offer a compromise on their turn. If everyone accepts it, they all capitulate and gain the benefits. If only some accept it, theyall combine their bidding power and carry on as normal with the compromise as their shared assertion. You cannot outbid a character you are Invested in.

Investment At any time, you can invest up to 3 social currency in a character to gain the Trusting condition towards them.