Differences
This shows you the differences between two versions of the page.
| social_currency [2025/05/21 03:38] – created 73.193.184.18 | social_currency [2025/05/21 03:39] (current) – 73.193.184.18 | ||
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| * Each time a Sworn\False experience is created, the group (Vector) you belong to gains a beat to spend on powers granted to every member. | * Each time a Sworn\False experience is created, the group (Vector) you belong to gains a beat to spend on powers granted to every member. | ||
| * Sworn\False Experience can be spent on anything normal experience may be spent on, except that whatever you buy must be canonically provided by a member of your Vector. (A Mentor dot purchased should be tied to a member of your Vector, Status purchased should be in your Vector, skills or supernatural powers purchased must have an appropriate tutor within your Vector.) | * Sworn\False Experience can be spent on anything normal experience may be spent on, except that whatever you buy must be canonically provided by a member of your Vector. (A Mentor dot purchased should be tied to a member of your Vector, Status purchased should be in your Vector, skills or supernatural powers purchased must have an appropriate tutor within your Vector.) | ||
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| + | **__Negotiations__** | ||
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| + | To resolve conflicts within a vector, begin a bidding war. The order goes from most Social Currency to Least (Ties broken by Composure). Each person places a starting bid along with their assertion. Then on subsequent rounds the ante is upped by each participant who can afford to, along with the presentation of a new argument, bribe, threat or other manner of coercion. Last one standing wins, and splits their bid points among the losers evenly (leftovers vanish). A participant may capitulate at any time, and gain a Sworn\False beat for doing so. Instead of offering a new bid, a participant may offer a compromise on their turn. If everyone accepts it, they all capitulate and gain the benefits. If only some accept it, theyall | ||
| + | You cannot outbid a character you are Invested in. | ||
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| + | **__Investment__** | ||
| + | At any time, you can invest up to 3 social currency in a character to gain the Trusting condition towards them. | ||
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